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Play to the Page at Kidquake

Kid quake

Every year, the Litquake staff put together a special event to serve students in San Francisco during their literary celebration. This event, Kidquake, provides an assembly where kids meet and learn from authors such as Jim Averbeck (In a Blue Room, One Word From Sophia). Also, a few classrooms are chosen by lottery to attend a writing workshop. And for the past two years, I’ve had the honor of providing one of these workshops, using Writerly Play.

Now, I know play works. I see it work every day in my classrooms—helping kids move from stuck to story.

So, why am I always surprised after a sequence of games, when each and every student hurries to his or her seat to pour ideas onto the page?
If ever there was a moment that Writerly Play wouldn’t work, it would be at Kidquake. The kids are out of their school environment, on a field trip, and meeting me for the very first time. I don’t know their unique quirks and I only have one hour to create a meaningful experience. They may expect to have fun, but they’re also guessing the workshop will be stressful—they’re going to have to write. They are usually young, in first, second or third grade. Even though their teachers prep them for good behavior, the odds of true focus are pretty low. And then, in these circumstances, I ask them to “stand up, push in their chairs and imagine with me.”

I have to admit … I was worried. But, then, as I witnessed their grand success, I was reminded of some key of the reasons play works.

1. Play is efficient

While teaching a Writerly Play workshop, I facilitate the physical movement activities with a series of questions. I could, instead, ask similar questions and discuss the various students’ ideas while all the rest listen. Even though kids do learn from listening to examples from their peers, if the immediate reaction to the question is application—movement—to show the first idea that comes to each of their minds, they all engage simultaneously. Then, as the questions help them deepen their surface ideas into more layered concepts, they continue to learn while playing. Play bypasses resistance, and students learn without having to wrestle through their fears, frustrations or perfectionism.

2. Play creates an atmosphere of suspense

During a game, kids don’t know what’s coming. Ask any marketer, author or screenwriter and they’ll tell you. Suspense is one of the best ways to keep an audience with you. Writerly Play engages learners in an experience filled with an absorbing question: What story might be hidden–like buried treasure–in my mind? With each answer, more of the treasure is revealed, and writers are compelled to keep digging until they find the full picture.

3. Play leads to discovery

Our brains are busy focusing on playing the game, and while we’re distracted, ideas spring to mind. Nearly everyone has had the experience of being asked a simple question, and not being able to come up with the answer. Being put on the spot is one of the most sure ways to shut the human brain down. So, it makes sense that presenting the invitation to create in a fun and nonthreatening way would lead to better results. Rather than panicking at the blank page, writers can let go of their inner critics and their need to know every detail as they play. We can’t know how the story will turn out as we start, and that’s frightening. We need a process that allows us not to know as we develop the idea past its fragile beginning into something that feels more solid and steady.

I learn something every time I play. The higher the stakes, the more I learn. Even though I was anxious about how the class would go, in the end, when the students arrived, I let go of all my worried thinking and threw myself into the game. In fact, I allowed myself to truly play too. To model the map-drawing activity that the students would do, I drew my own large-format map using their input. They threw out all kinds of ideas. Some were simple to draw. Others, like the dog or the dog-bone bush weren’t so simple. I felt myself hesitate. I don’t know how to draw a realistic dog. Rather than stalling out, I just drew the first shape that came out–which in my own defense, did have rather dog-like ears. We laughed over it together, and when it was the kids’ turn to draw, I noticed they didn’t hesitate either, even when they didn’t know how to draw whatever they were about to create.

Play allows us to do what would otherwise feel beyond us–which makes it a powerful tool. What about you? Has play allowed you to do something beyond your own skill set?  Share in the comment section below, or on my Facebook page. I’d love to hear your stories.

Inspired

Over the past two weeks, I have had the chance to work with a number of young writers in LA and the Bay Area, and I’m inspired!

Here’s what’s excites me most about my recent encounters with young writers. They’re tapping into their original, unique voices. Young writers don’t follow the “rules.” Without years of publishing experience and without grad school, these creative spirits often come up with ideas that leap courageously into areas most adult writers would tiptoe past. A talking potato who saves the world? Absolutely. A squirrel who adores seaweed? Yep.

Hearing their voices reminds me that it’s okay to dare. It’s okay to try something, even if you’re not sure it will work. It’s okay to put our crazy, creative self on the page. I’m working on the messy middle of my current novel, and each wrangling each word out of my head feels like a battle. In fact, I’ve been so busy wrangling words out of my mind that I’ve neglected to post on this blog for far too long. But tonight, I’m commiting to loosen up a bit. Here’s to a some fresh playfulness. Maybe I’ll even post a silly little story of my own, see if I can free up my own voice. And as for the novel? Well, I’m reminded to play there, too. Why not just throw myself into the scenes and have fun, let them come out messy so that they can also find their own original selves? I’ll try it, and let you know how it goes.

Win a Kindle Fire!

From Sadie’s Sketchbook Writing Contest

Calling all imaginative tellers of tales… Let Sadie’s adventures spark your own creativity. Draft a story, poem or essay of 500 words or less on one of the following topics for a chance to win a Kindle Fire!

Topics: 

1. In  Shades of Truth, Sadie’s best friend, Pippa, sends her a book of the Top Ten Reasons they’ll always be best friends. Write about one of your best friends in action. Why is she such a special person to you?

2. Sadie’s adventures begin with a move from California to Owl Creek, MI. Write about a move, either to a new home, a new school, or even a new team or group. What changes, challenges, and excitement did you encounter?

3. In Waves of Light, Sadie’s youth group puts on a play based on an original fairy tale that Penny, her youth group leader, wrote. Write your own fairy tale, using elements such as larger than life characters, a long-ago and far-away setting, and a problem that may at first seem impossible to overcome.

Prizes:

The grand prize winner will receive a Kindle Fire. The second place winner will receive a $100 VISA gift card. The third place winner will receive a $50 VISA gift card.

To Enter:

Mail your entry to From Sadie’s Sketchbook Writing Contest, c/o Sara Merritt, The Zondervan Corporation, 5300 Patterson, SE, Grand Rapids, MI  49530.

You can also enter online:

  1. Adults, over 13, can enter for young writers on my Facebook page, at: https://www.facebook.com/pages/Naomi-Kinsman/243791448992512?sk=app_95936962634
  2. Additionally, you can enter online here: http://bit.ly/SadieWriting

All entries must be postmarked/dated between April 1, 2012 and June 1, 2012.

This contest is open to young people ages 9-16.

Please note: Entries not conforming to the above requirements will be automatically disqualified. Only one submission per entrant is permitted.  Multiple entries are automatically disqualified, and only the first submission will be considered. View the official contest rules here.